﻿#pragma once
#include"glad/glad.h"
#include"GLFW/glfw3.h"
#include"../application/stb_image.h"
#include"../errorCheck//errorCheck.h"

#include<glm/glm.hpp>
#include<glm/gtc/matrix_transform.hpp>
#include<glm/gtc/type_ptr.hpp>

#define GLM_ENABLE_EXPERIMENTAL
#include<glm/gtx/string_cast.hpp>